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1. Access Lists for Non-Corp Offices & Hangars - in Player Features and Ideas Discussion [original thread]
One of the big uses of pos is providing storage available to alts without the cumbersome need to transfer specific assets back and forth, this functionality needs to be brought to citadels. The ability to rent a personal hanger at a structure wi...
- by Rilly Dagons - at 2017.02.05 13:08:13
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2. Reprocessing rate information - in Player Features and Ideas Discussion [original thread]
Can we get the information about the reprocessing service of stations/structures back? Currently the only way to find out what the refining details are for a particular structure is to dock with some refine able commodity and hit reprocess. The i...
- by Rilly Dagons - at 2017.02.05 00:03:08
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3. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Combat ships I don't think there is anything particularly problematic about the current nullification of combat ships. Although I can see valid arguments for Interceptors being split into two more defined roles one being nullified the other not. ...
- by Rilly Dagons - at 2017.02.04 23:37:09
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4. Test API Server no more? - in EVE Technology Lab [original thread]
no the keys are separate, or at least they were not seen anywhere that this has changed edit: Looks like it has changed so TQ API's now work on Singularity
- by Rilly Dagons - at 2016.05.01 13:25:59
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5. Test API Server no more? - in EVE Technology Lab [original thread]
Appears the API for the test server is online again although the API keys are coming back with authentication errors and I can't find where the page for updating test server API keys has moved too.
- by Rilly Dagons - at 2016.05.01 11:01:39
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6. Citadel Comments here - in Test Server Feedback [original thread]
Michael Kristiansen wrote: Fred Flintst0ne wrote: So for small corps in wormholes say c3 and lower currently using a pos to research blueprints and manufacture stuff... you cannot fit a freighter through those whs. Thus, the only citadel ava...
- by Rilly Dagons - at 2016.04.22 10:54:13
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7. Citadels are now on Singularity - in Test Server Feedback [original thread]
Lugh Crow-Slave wrote: also i was not talking about the RF timers i was talking about the invulnerably timer. I could have to wait a week for that to come out of invuln Once the citadel finishes it's anchor cycle it is automatically vulner...
- by Rilly Dagons - at 2016.04.11 01:24:13
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8. Citadels are now on Singularity - in Test Server Feedback [original thread]
Mister Ripley wrote: My citadels in Nakugard are now anchoring for four days... Did I do something wrong? Also the 0km "box" around the citadels is far too big. It has a ~10km bigger radius than the structure itself. Anchoring is a known is...
- by Rilly Dagons - at 2016.03.22 14:01:32
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9. unable to log on? - in Test Server Feedback [original thread]
roy oakes wrote: says online on that site but offline on my launcher, and im getting error code Error code: F08C9B03-34E9-47D3-8768-7F61B2F5EB72 Ignore the error and click the E icon top right of the launcher and select server list
- by Rilly Dagons - at 2016.03.21 23:34:07
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10. unable to log on? - in Test Server Feedback [original thread]
Launcher is not working properly at the moment so you need to run the client manually Easiest way to do that From the launcher Click the E next to the close icon Select Server List Choose profile from the drop down Click Play on Singularity Wait...
- by Rilly Dagons - at 2016.03.21 22:00:53
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11. WARNING: Current version downloads 1GB with each launcher restart - in Test Server Feedback [original thread]
I changed the cache folder location in the launcher options but every time I start the launcher it wants to migrate game data to the default cache location. So I have to wait for it to finish migrating the data to the cache location I specified be...
- by Rilly Dagons - at 2015.03.18 12:18:34
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